BrendaBrathwaite, a 23-year veteran of the video games industry, has workedon 21 published titles, including most recently Cyberlore's Playboy: The Mansion. She is also the founder and chair of the ,which has as its goal the welcoming of “all developers activelycreating or interested in the development of adult sexual content.” TheSIG also aims to promote discussion about the adult content developmentcommunity, and “the unique issues, challenges, possibilities it faces.”
Brenda Brathwaite's immediate neighbors in , are 23 individuals in 6 households.
Train grew from a single evening where its enigmatic designer, Brenda Brathwaite, used board game pieces to help her seven-year old daughter understand the plight of African slaves travelling the Middle Passage. A series of simple physical interactions represented the reality of the slave trade with more power than weeks of dry, didactic history lessons, and Brathwaite resolved to create six board games about specific moments in history. The latest, and most significant, is Train.
A few weeks ago, I, as well as several fellow classmates and professors, enjoyed a short brunch with industry legends John Romero and Brenda Brathwaite. I had met the genial Romero at prior GDCs but had never met Brathwaite. The “pair with the hair” was exciting to see but what was more exciting was what happened later that day at the Rochester Strong Museum of Play were Brenda was giving a talk on the game Train.